iOS engineer · Seoul, South Korea

Building better tools for real-world work.

I’m Sean Hong, an iOS engineer focused on SwiftUI, TCA, ARKit, and RealityKit. I turn complex 3D and hardware workflows into dependable Apple-platform products.

Open to iOS and Apple-platform engineering roles where product quality, systems thinking, and thoughtful collaboration matter.

Apple-platform development, from architecture to launch.

Medit · iOS Engineer · Jan 2024 — Present

Shipped Medit Link Express for iPadOS, supported intraoral scanners and patient-management workflows, and helped extend the product to macOS. Established TCA + SwiftUI patterns, modular architecture with Tuist, and Swift/C++ interoperability for 3D rendering and hardware.

  • Helped launch the team’s first iPadOS dental application for clinical workflows.
  • Introduced a reusable TCA + SwiftUI development pattern adopted by an 11-person project team.
  • Connected Swift with existing C++ 3D-rendering and scanner hardware APIs through Swift 5.9 interoperability.

Some product details are intentionally summarized due to confidentiality.

3Apple platforms shipped for
1stiPadOS dental app at Medit
11Engineers using shared iOS patterns
3D + HWRendering and scanner integration
Apple platformsiOS · iPadOS · macOS · UIKit
ArchitectureSwiftUI · TCA · Tuist · SPM
QualityXCTest · debugging · performance
Spatial & systemsARKit · RealityKit · Swift/C++
01

Design for change

Use modular boundaries, Tuist, and clear state ownership to keep Apple-platform products adaptable as requirements evolve.

02

Make hard systems usable

Translate 3D rendering and scanner hardware capabilities into reliable Swift APIs and focused workflows for real users.

03

Raise the team’s baseline

Establish shared SwiftUI and TCA patterns, document decisions, and help a growing team build with consistent conventions.

Medit Link Express

A production iPadOS dental workflow built around 3D scanning, patient management, and a growing multi-platform product surface.

My contributionDefined early app architecture and helped ship the team’s first iPadOS application.
Technical challengeExposed existing C++ rendering and intraoral-scanner capabilities through Swift interoperability.
Product evolutionHelped extend the iPadOS foundation toward a macOS release while preserving a multi-platform direction.
Team impactEstablished shared TCA and SwiftUI patterns later used by an 11-person project team.

SensorBridge · DriverKit + USB hardware

A proposed macOS system extension and SwiftUI companion app for streaming sensor data from an ESP32 over USB. The project would explore DriverKit, shared C++ packet parsing, device lifecycle, and reliable hardware tooling. This is an exploration, not a shipped project.

Explore DriverKit ↗
May 2023 — Jan 2024

Korea Deep Learning · Software Engineer

Built backend services and internal tooling for Polyground, a 3D asset marketplace, using Kotlin and Spring.

Feb 2023 — May 2023

IKLAB · Software Engineer

Maintained a mobile application developed in collaboration with a university research laboratory.

2017 — 2023

KoreaTech · B.S. Computer Engineering

Built a foundation across software engineering, systems, and applied computer science.

Have a hard problem to solve?

I’m open to thoughtful teams building products with real-world impact.

seongmin.hong.dev@gmail.com ↗